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Revision 548, 1.2 kB
(checked in by blackhedd, 1 year ago)
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some documentation cleanup.
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EventMachine (EM) can respond to keyboard events. This gives your event-driven programs the ability to respond to input from local users. |
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Programming EM to handle keyboard input in Ruby is simplicity itself. Just use EventMachine#open_keyboard, and supply the name of a Ruby module or class that will receive the input: |
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require 'rubygems' |
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require 'eventmachine' |
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module MyKeyboardHandler |
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def receive_data keystrokes |
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puts "I received the following data from the keyboard: #{keystrokes}" |
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end |
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end |
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EM.run { |
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EM.open_keyboard(MyKeyboardHandler) |
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} |
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If you want EM to send line-buffered keyboard input to your program, just include the LineText2 protocol module in your handler class or module: |
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require 'rubygems' |
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require 'eventmachine' |
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module MyKeyboardHandler |
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include EM::Protocols::LineText2 |
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def receive_line data |
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puts "I received the following line from the keyboard: #{data}" |
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end |
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end |
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EM.run { |
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EM.open_keyboard(MyKeyboardHandler) |
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} |
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As we said, simplicity itself. You can call EventMachine#open_keyboard at any time while the EM reactor loop is running. In other words, the method invocation may appear anywhere in an EventMachine#run block, or in any code invoked in the #run block. |
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